Tag: GURPS

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  • Reaction Rolls

    h2. GMing with reaction rolls The reaction roll determines the attitude of a NPC or a group of NPC towards one or more PCs. It is automatic, done in secret by the GM if the reaction is not already scripted by the narrative. Many of the social modifiers …

  • Influence check

    h2. GMing with Influence Checks The influence check is about using a skill or an attribute to _influence_ the narrative by manipulating others. An influence check is unique: its outcome shall be final for the duration of a scene. h3. Workflow ( …

  • Getting more out of a single-shot rifle

    _Single shot weapons are inherently tricky to use well in tactical situations. The main reason: the reload time prevent them from being reloaded within one GURPS melee. There are, however, ways to use them to your best advantage. Here is a collection of …